I was overwhelmed by the amount of downloads and feedback as the Note Block Studio (or any earlier project) had never had this level of success. Work continued throughout 2012, with slightly more features being added, perhaps most notably the long requested bendable arms.ĭuring 2013 I took a break to work on other things including TF2 map making ( pl_minecanyon ), web browser add-ons (Fix'dTube) and hacking file formats. I always had the idea to bring Mine-imator to a new level as my 3D experience had greatly evolved at this point. GameMaker 8.1's 3D was rather primitive and the engine didn't fully utilize the CPU, resulting with slow loading times (especially for schematics). I knew GameMaker:Studio had been released, but it was known to be very unstable from fellow GameMaker users, so I waited until YoYoGames (the creators of GameMaker) hopefully had sorted the big bugs out. In late 2013, I picked up Mine-imator again and decided to upgrade it to GameMaker:Studio for converting the program into C++ code which would greatly speed things up. Huge schematics could be imported lightning fast and graphics were rendered much more efficiently due to Studio's improved 3D. I named the project Mine-imator 1.0.0 as I decided that it was finally time to leave beta, and scheduled a release in January 2014. And Mine-imator animations would change forever.
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